MAKE A MEME View Large Image Fighting lightsabres.jpg Dueling lightsabers svg Tegning af et blåt og rødt lyssværd der fægter Kan bruges som et ikon Drawing of a red and a blue lightsaber fighting Can be used as an icon Immagine raffigurante due spade laser ...
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Keywords: Fighting lightsabres.jpg Dueling lightsabers svg Tegning af et blåt og rødt lyssværd der fægter Kan bruges som et ikon Drawing of a red and a blue lightsaber fighting Can be used as an icon Immagine raffigurante due spade laser incrociate una rossa e una blu Può essere usata come icona Own 2006-10-19 Søren Peo Pedersen Other versions Dueling lightsabers svg POV-Ray code Peo's version is made using the Persistence of Vision Raytracer or POV-Ray for short Use the code below to have this program render this image in any desired size/resolution global_settings max_trace_level 10 declare HandleMetal texture pigment color rgb 5 // Metal for end finish ambient 4 reflection 6 phong 1 metallic // parts of handle macro Saber BeamColor // Renders one saber with specified beam color union // Parts forming the handle cone <0 -4 0> 05 <0 -3 9 0> 17 texture HandleMetal cylinder <0 -3 9 0> <0 -3 85 0> 17 texture HandleMetal cone <0 -3 85 0> 17 <0 -3 83 0> 15 texture HandleMetal cylinder <0 -3 83 0> <0 -2 3 0> 15 pigment color rgb 5 finish ambient 4 cone <0 -2 3 0> 17 <0 -2 28 0> 15 open texture HandleMetal cylinder <0 -2 28 0> <0 -2 26 0> 17 open texture HandleMetal cone <0 -2 26 0> 17 <0 -2 01 0> 1 open texture HandleMetal // The beam cylinder <0 -2 0> <0 4 0> 1 pigment color rgbt 1 hollow interior media intervals 10 samples 10 100 confidence 0 9 // Settings re- variance 1 0/128 ratio 0 9 // garding the glowing beam absorption rgb <1 1 1>-BeamColor method 3 density cylindrical density_map // Density Most dense along 0 color rgb 0 // the axis or center of 4 color rgb 0625 // the beam; fading off at 5 color rgb 125 // greater distances from the 6 color rgb 25 // beam 7 color rgb 5 8 color rgb 1 9 color rgb 2 1 color rgb 10 // End of density_map // End of density // End of media //end of interior //end of beam cylinder // End of entire saber definition end declare Spotty pigment // Pattern for spotty bumps // surroundings to color_map // make metals look 0 color rgb 0 // really metallic 1 color rgb 1 scale 3 sky_sphere pigment // Combine spotty pattern gradient z // with a neutral white pigment_map // background for the a- 0 Spotty // rea the camera sees 884 Spotty 884 color rgb 1 1 color rgb 1 translate - 5 scale 2 object Saber <1 3 1> rotate <0 0 -53> object Saber < 1 3 1> rotate <0 0 53> camera location <0 0 -5 5> look_at 0 light_source <-100 200 -150> color rgb 1 light_source <200 150 100> color rgb 1 Lightsabers Created with Persistence of Vision Images with Povray source code
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